Thursday, December 10, 2009

Stay tuned...

I spent all day yesterday setting up my render passes and rendered my first frame at 8:09 last night. I have two computers rendering around the clock and tomorrow I am borrowing my dad's macBook add to my little "render farm."

OK, it's not really a render farm but I'll explain it all soon. I'll also explain all of my passes - and what a pass is for those of you that don't know what I am talking about - after the piece is up (and I've caught up on my sleep).

Sorry I don't have any images to show right now. It will all pay off if you can hold out a little longer. The project is due on Monday night so I will put it up before that - unless I am rendering up to the last minute and don't have time...

On second thought, I'll post the project on Tuesday morning afternoon evening after I wake up.

Well, if you must have something to look at, here is my final from my first semester in the program.



Stay tuned! (Why do people still say that?)

Cheers!
Daniel


Saturday, December 5, 2009

Process part 4...

It's 1:15 in the morning so I'm keping this one short. Part four...process...basic materials...finished piece...

Part One, Part Two, Part Three...

Started:

After Texturing:

This is my first lighting pass:

It still needs some finessing and I need to put the character in and light him as well.

More to come. Stay tuned.

Cheers!
Daniel

Oh! It's officially my birthday now.

Thursday, December 3, 2009

Process Part 3...

This is the third part of a series where I'm going through my process of taking a scene from the basic materials to the finished piece. Click here to start at part one. Part two is below this post or you can click here.

Once again, here's where we started:
(click on images to make them bigger)


In part one I researched real-world examples of what we were trying to create. In part two, I began the process of assigning materials to all of the objects in the environment and, in turn, assigned various textures to different attributes of those materials to control their color, reflectivity, texture, etc...

Now, I assigned materials and textures to my character's skin, hair, eyes, teeth, fingernails, and clothes.

Here's where I am now:


I still have to "dirty up" the environment to match the feel of the character but, for now, I have to get to lighting the scene. I have to turn the entire piece by the 14th of December and lighting & rendering will take a while. If I can get it lit with time to spare, I will go back and start to age the environment, starting with the pieces that will make the biggest impact. I also have to populate the shelves with plates, cans, condiments and stuff if there's time.

There won't be.

I'll do it after the semester is over to get it ready for my reel.

More later. Stay tuned in...

Cheers!
Daniel