Thursday, December 3, 2009

Process Part 3...

This is the third part of a series where I'm going through my process of taking a scene from the basic materials to the finished piece. Click here to start at part one. Part two is below this post or you can click here.

Once again, here's where we started:
(click on images to make them bigger)


In part one I researched real-world examples of what we were trying to create. In part two, I began the process of assigning materials to all of the objects in the environment and, in turn, assigned various textures to different attributes of those materials to control their color, reflectivity, texture, etc...

Now, I assigned materials and textures to my character's skin, hair, eyes, teeth, fingernails, and clothes.

Here's where I am now:


I still have to "dirty up" the environment to match the feel of the character but, for now, I have to get to lighting the scene. I have to turn the entire piece by the 14th of December and lighting & rendering will take a while. If I can get it lit with time to spare, I will go back and start to age the environment, starting with the pieces that will make the biggest impact. I also have to populate the shelves with plates, cans, condiments and stuff if there's time.

There won't be.

I'll do it after the semester is over to get it ready for my reel.

More later. Stay tuned in...

Cheers!
Daniel

No comments:

Post a Comment