Saturday, August 27, 2011
Wednesday, June 8, 2011
New Reels!
I know, it's been a while but we've been really busy lately so there are going to be a bunch of updates soon!
I have been doing a lot of tests for an upcoming film project and working with SynthEyes a lot and testing integration of cg characters into live action footage. I also took some time to put a Camera Tracking reel together (which I have been meaning to do for a while now.) Make sure to watch it in HD and full screen!
Also, Please check out the brand new Maya Generalist reel that I (finally) put together.
More to come about the short soon so check back often. Or better yet, add the RSS feed to your email client.
Cheers!
Daniel
Monday, January 25, 2010
The completed piece...
This is part five of a series of blog posts where I documented my process of taking a scene from the default materials stage to a finished textured and lit piece. If you missed the rest you can find them here:
Part 1
Part 2
Part 3
Part 4
A diversion...
I know, I said that I would post this the Tuesday after my final was due. What can I say? I’m sorry.
The job that we have been working on took over so we could get it to the clients by the first of the year – today to be exact (remember, I started writing this at the first of the year). We made the deadline and are awaiting feedback on any final tweaks. More on this project soon.
So, here it is, the completed piece. Below it I will also put a “making of” video that shows many of the steps in the process and some of the layers that were composited to make the finished piece. (watch it in HD)
There you have it. Weeks worth of work for 13 seconds of animation (months of work if you count the modeling and animating as well).
For the nerds, geeks, curious and family (obligated) all of the “Making Of” stuff is below. It’s full of tech stuff, data, illustrations and examples. You’ve been warned…
To recap: I started with a scene that was grey with only the default material assigned to everything; I assigned materials that gave each object its color, texture, reflectivity, among many other attributes and then I added lights to create an environment and set a tone. Then came render time...
Rendering – an art unto itself. Of the many ways that you can render a scene it all boils down to, really, two ways – the lazy way and the hard way.
To render a scene the lazy way you make sure the scene looks the way you want it, you set a range of frames to render and you start the render. If you have a complicated scene this can take a looooooong time. In my case, to render out one frame with this method (without motion blur or depth of field) took 4 minutes – multiply that by 376 frames and you see that this scene would have taken 25 hours to render. Not as long as the hard way but I only get the scene in one layer – if I want to change or fix anything, I have to start all over again.
To render a scene the hard way you divide the scene up into separate passes – a pass can be anything from a single object that you want on its own layer, all of the reflections for the scene, a character that you want to isolate, the background, shadows… – basically anything you want control over can be rendered out as a separate layer.
Once you have the separate passes (layers) you have to composite them. Which means that you take all of the separate elements and put them together into one seamless piece. This way you can adjust each layer individually – a little darker here, blur that a little bit there, ad a little contrast to that layer…Also, as I said before if you need to change one element you can do that without having to render the entire scene all over again.
Here is a screenshot of the layers it took to put this together:

On the left is the layers palette and on the right is my other monitor with the video image.
In upcoming posts I’ll get into more detail about each stage in the process individually. It’s taken me way too long to post this one so I’ll wrap it up here and let you enjoy the rest of your day.
The nerdy details:
3 computers took a combined total of 76 hours and 1 minute to render all of the separate layers over a period of 4 days.
There was a total of 37 render passes
47 Layers in After Effects
131 hand painted photoshop texture files (see below for an example)
39 lights in the scene
6085 frames rendered
Average render time per frame - .74 minutes
Longest render - environment occlusion pass– 11 frames in 3hr 43min = 20min/frame
Average amount of sleep – 3 hours/night.
Pretty soon we will be posting some of the recent work that has been keeping us so busy lately – So keep checking in!
Cheers!
Daniel
Thursday, December 10, 2009
Stay tuned...
Saturday, December 5, 2009
Process part 4...
Part One, Part Two, Part Three...

Thursday, December 3, 2009
Process Part 3...
Monday, November 30, 2009
The process continues...
I did a ton research and found a lot of reference images that I liked and began the process of applying materials and textures to all of the objects in my scene.

As you can see, there is still a long way to go before the texturing is done. Everything looks a little too clean and new. I have to add some dirt and scratches to everything and "bend and dent" the metal appliances a little. It needs a "lived in" feel.
Friday, November 20, 2009
In the beginning...
I love the copper pots in this one.

A good reference for a working kitchen - scratches, grime, stains...
I like the wood and steel look of this one. It's going to be my main reference.

And, just for a little nod to the masters, I am going to steal the floor from Ratatouille.

Wednesday, November 18, 2009
A long time ago...
The video below has so many things that I love in it that my head is about to explode. Scroll down and watch it and when you get back I should have calmed down a bit.
Back already? You didn't watch the whole thing, did you? Whatever, your loss.
All right. I've calmed down enough to explain why that dated looking video is so exciting to me. Where to start? I guess I'll just make a list of the things I love.
- Star wars
- "Making of..." videos
- Computer animation
- Star Wars
- Special Effects
- Videos with super old computers in them
- Star Wars
- Examples of computer graphics dating back to 1976
- Videos that show us what it was like "Back then"
- Star Wars
- Film history
- The history of computer graphics
- Star Wars
- Hearing someone saying things like: "That technology didn't exist so we had to invent it."
The video below shows a Star Wars "Making of..." video that contains special effects using Computer graphics on old 1976 computers showing us how it was "Back then" that shows a bit of film history, the birth of computer graphics, Star Wars, I guy saying "unfortunately that reality didn't exist", Star Wars...computer...history...Star...making...Wars...1976...of...computer...uuuuurrrggnnnghhhhhgggg. drooling.
This is Brigitte. Unfortunately, I came home and found Daniel slumped over the keyboard. His head had exploded so, I'm going to have to complete this post for him. He didn't apparently finish the list of the things he loved so I'll finish it for him.
15. Star Wars
16. His wife
17. Good Barbecue
18. Star Wars
Well, that's it for today.
Cheers!
Brigitte
Wednesday, November 11, 2009
Learn from the best...
This semester I have been learning how to texture, light, and render CG scenes. I have been able to springboard off of my still photography and cinematography background and am having a blast! I guess my excitement is showing in my work because my teacher recommended that I apply to Visual Effects Society's Training and Mentoring Program.
The Visual Effects Society (VES) is the entertainment industry's only organization representing the full breadth of visual effects practitioners including artists, technologists, model makers, educators, studio leaders, supervisors, PR/marketing specialists and producers in all areas of entertainment from film, television and commercials to music videos and games. Comprised of a diverse group of more than 1,600 members in 17 countries, the VES strives to enrich and educate its own members and members of the entertainment community at large through a multitude of domestic and international events, screenings and programs.



On the last set we were supposed to light a daytime scene and a nighttime scene. I was working on it around Halloween so I thought I'd have a little morbid fun with it.







